<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>CircuitMind Devlog - itch.io</title><link>https://baronvonzoomie.itch.io/circuitmind</link><description>Diablo - Metroidvania fusion set within the rain-slicked industrial logic of a neon-drenched cyberpunk megacity.</description><item><guid>https://baronvonzoomie.itch.io/circuitmind/devlog/1495069/dev-diary-2-character-movement-and-dynamic-bgm-layering</guid><title>Dev Diary #2 - Character movement and dynamic BGM layering</title><link>https://baronvonzoomie.itch.io/circuitmind/devlog/1495069/dev-diary-2-character-movement-and-dynamic-bgm-layering</link><pubDate>Tue, 21 Apr 2026 13:05:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev Diary #2: Kinetic Logic &amp; Harmonic Flow Hello again! BaronVonZoomie here. In my first update, I talked about the high-level vision for CircuitMind —the world of El Velo, the &quot;Chassis &amp; Chips&quot; it...</p>]]></description></item></channel></rss>